GCAP 2008 - Slides from my talk
On Friday I gave a talk at GCAP. The topic was on teaching artists to program and how this can benefit the whole team. It was a chance to show off some of the experiences I've had through the year while teaching processing.
It's also got a few tips on how to write code for other artists in your team to use. The whole thing went over well, and as promised here are the slides from the talk. If I'm really lucky maybe I can get a recording of it.
Labels: games, GCAP, processing, teaching