Goodbye Pandemic LA

Labels: EA, games, Pandemic, Pandemic Brisbane, Team Alpha
yep, it's a blogger site. I wish I had more time too.

Labels: EA, games, Pandemic, Pandemic Brisbane, Team Alpha
Recently I been using Unity3D. And I'm impressed. I've been working in game engines for about a decade and I've never encountered one that is so easy to use. It's got basically everything you need, integrated with any package you'd want to use, and you can get a license for $200. That is amazing.
There is an MMO called Love being developed one man, Eskil Steenberg. This is his Blog. Look at this video.
Labels: Eskil Steenberg, games, indie, Love, MMO, one man games
Swarm (working title) from matt ditton on Vimeo.
In the mad panic at the beginning of semester I totally forgot to post this video to the game I'm working on. Swarm is all made in openframeworks for the iPhone. There are also a bunch of support tools that I wrote in processing as well. More info soon.Labels: games, iPhone, openframeworks, processing, swarm, vectors, videos
Pandemic Brisbane closed it's doors yesterday.
Labels: EA, games, Pandemic, Pandemic Brisbane, Team Alpha
Some wonderful people posted the entire talk on you tube. That's brilliant I was told no one got it. So here it is...
Labels: games, GCAP, processing, processing.org, teaching, videos
On Friday I gave a talk at GCAP. The topic was on teaching artists to program and how this can benefit the whole team. It was a chance to show off some of the experiences I've had through the year while teaching processing.
Labels: games, GCAP, processing, teaching
Diablo 3 was announced today. After seeing the game play video I understand that whenever it gets released I do not want a game coming out anywhere near it. You can't fight that kind of awesome. Just stand back and think "So that's how you do a teaser video".
"I added this thing so that you can slow down time.
Labels: games
Some damn funny game design over at Mazapan.