Saturday, 22 November 2008

GCAP 2008 - Slides from my talk

On Friday I gave a talk at GCAP. The topic was on teaching artists to program and how this can benefit the whole team. It was a chance to show off some of the experiences I've had through the year while teaching processing.

It's also got a few tips on how to write code for other artists in your team to use. The whole thing went over well, and as promised here are the slides from the talk. If I'm really lucky maybe I can get a recording of it.



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Sunday, 29 June 2008

StarCraft 2 now Diablo 3, this is the end of days.

Diablo 3 was announced today. After seeing the game play video I understand that whenever it gets released I do not want a game coming out anywhere near it. You can't fight that kind of awesome. Just stand back and think "So that's how you do a teaser video".

The release of any game by Blizzard will cause a singularity that will destroy the non-Blizzard shelves of your local gaming store. If you're making a PC game right now, you'd better hurry and get it to market. When Blizzard releases Starcraft or Diablo you aren't going to sell anything for about six months.

Of course knowing the Blizzard release system (roll 5 D20, 100 means it's ready) you've probably got a bit of time.

MattD

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Friday, 25 April 2008

Classic lines from game dev.

"I added this thing so that you can slow down time.
I couldn't speed up time cause things explode"

Matt Clark


I have a very weird job.

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Monday, 7 April 2008

Some damn funny game design over at Mazapan.

You Have To Burn The Rope

rock paper shotgun did a walkthrough

Absolute genius.

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