Here world, try your hand at buildings.
Labels: getting the world to work for free, google, google earth, modeling
yep, it's a blogger site. I wish I had more time too.
Labels: getting the world to work for free, google, google earth, modeling
Tessellate test on Evolving Geometry from matt ditton on Vimeo.
More tests, this time on the effect of tessellation on the geometry. Thanks for JohnK for the idea. I quite like low-fi polygons. But seeing the higher res version is quite nice. The full description is on the vimeo page.
Labels: algorithim, design, Evolution, genetic algorithim, Mona Lisa, processing, videos, vimeo
Evolving Geometry from matt ditton on Vimeo.
Labels: algorithim, design, Evolution, genetic algorithim, Mona Lisa, processing, vimeo
48hr Game Challenge from Monkey Something
I've just had the best weekend I've had all year. I got 5 hours sleep. I ate nothing but crap (apart from Kieran's pies). I lost it in front of some students, and we made a damn cute game.
This is Thunderheads Garden. You play a happy raincloud in the garden of the mad giant Thunderhead. You spend your days growing sunflowers and watching the happy bunnies multiply. But when Thunderhead gets angry he flips the world to hate and you have to use the flowers as a gasoline trail to wipe out the evil bunnies.
So it's like a family game. And it's for 3 players.
I'll get a web version uploaded after another nap.
This could be a mistake.