Monday, 31 August 2009

Processing vs. Unity

Recently I been using Unity3D. And I'm impressed. I've been working in game engines for about a decade and I've never encountered one that is so easy to use. It's got basically everything you need, integrated with any package you'd want to use, and you can get a license for $200. That is amazing.

Because I'm also teaching it I've been putting together a bit of reference material about it. The first one is a Processing vs. Unity document. It covers some of the syntax differences between UnityScript (a Mono run version of JavaScript) and Processing (well it's Java under the hood). and here it is..

Processing_vs_Unity.pdf

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2 Comments:

At 07 September 2009 23:53 , Blogger robotduck said...

You might be interested in looking at Unity's support for C#. C# is so similar to Java that many of your example Java statements in the PDF would work as valid C# in Unity with no change at all!

- Ben

 
At 09 September 2009 12:20 , Blogger polymonkey said...

Totally agree with you that C# is the way to go if you want to do really serious work in Unity. But in the scripting event behavior scenario I teach, JavaScript was the shortest path for the class.

 

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