Wednesday, 11 February 2009

It's over, and now we're free.

Pandemic Brisbane closed it's doors yesterday.

I joined at the start of DAH2 and in the four years I was there I experienced the best working environment that I've ever known. If there are better teams and better people out there then I pray I find them one day.

At the end of DAH2 when THQ took the license back, The Bravo Team picked their name first so we became known as the Alpha Team. We moved upstairs, Bravo started up their game and we just kept working. That first 9 months of pitching and experimenting and trying to nail the game idea was amazing. It changed the way I work, the way I look at the job. The respect we had for one another was impressive. That doesn't just happen. It's built, day by day.

I equate it to a band that just kept playing, every month we got better. You'd know how every person would play. You'd know how everyone could shine. We got tight and the product was amazing. One day people will see it. And it'll be seen for what it is. The best game we'll all never finish.

Your faithful tech.

MattD

Labels: , , , ,

GCAP 2008 - And now my talk

Some wonderful people posted the entire talk on you tube. That's brilliant I was told no one got it. So here it is...

Part 1



Part 2



Part 3 (this is the one with the pretty examples!!)



Part 4 (more pretty things here)



Part 5

Labels: , , , , ,

Wednesday, 10 December 2008

My screen is full of lines

More videos of stuff I'm working on at the moment. This time vector forces and particle collision are sitting on my mind.


Vector Force System from matt ditton on Vimeo.

Labels: , , , , , , ,

Wednesday, 26 November 2008

GCAP 2008 - Videos from my talk

These are videos of some the software that I showed off at GCAP


Drawing With Strings from matt ditton on Vimeo.


HeightField Demo from matt ditton on Vimeo.


Particle System Demo from matt ditton on Vimeo.


Slitscanning Workspace Demo from matt ditton on Vimeo.


Space Invader Class from matt ditton on Vimeo.

Labels: , , , ,

Saturday, 22 November 2008

GCAP 2008 - Slides from my talk

On Friday I gave a talk at GCAP. The topic was on teaching artists to program and how this can benefit the whole team. It was a chance to show off some of the experiences I've had through the year while teaching processing.

It's also got a few tips on how to write code for other artists in your team to use. The whole thing went over well, and as promised here are the slides from the talk. If I'm really lucky maybe I can get a recording of it.



Labels: , , ,

Sunday, 17 August 2008

1 minute 32 seconds of pure genius.

natalie portman's shaved head - sophisticated side ponytail.

The bit at 1.10 where the whale eats the katamary ball of the band is inspired. Also the band has taken 1995 and injected all that awesome into their virtual reality bonus zone. Make sure you've got sound. The midi is to die for.

MattD

Saturday, 12 July 2008

Objloader version 014 up on google code

Now with VBO!

One piece of advice for all who come after me. When dealing with arrays in opengl, remember that the stride of an array IS IN BYTES. That's right F**KING BYTES. One Float is 4 bytes. to get to the second element in a float array you need to skip 4 bytes. Motherfu----.

Seriously I spent about 8 hours on that bug. Just another example of information so common knowledge I knew nothing about it. Opengl you are a fickle mistress.

mattD

Labels: , ,